Mobile App Revolution
I recently read an article about the mobile application ecosystem revolution. I forgot the source and here is it-
- 100 million smart phones sold last year.
- Much more than 250 million smart phones will be sold next year.
- More than a billion smart phones will be sold annually within ten years.
- That’ll mean an installed customer base of two billion people using smart phones and the apps that run on them by the year 2020.
- Those two billion customers will be using dozens if not hundreds of apps each every year.
- That means we’re talking about several hundred billion different apps being consumed every year within a decade from now.
There is no need to talk about the web infrastructure opportunities in the app server & database space.
2 Comments:
I am dying to think up of some apps to build to take advantage of this! The only real problem is how bad the iphone/android markets are! Horrible to find good apps, short of word of mouth, not many people will scroll long lists of apps just to stumble across something good. IF you're app is not getting tens of thousands of downloads and talked about in different channels, it wont be making much money.
Uday.. the bigger payday to me is in-app micro transactions! The ability to offer gamers expansion packs for $1, or a new avatar or item that makes their game more fun for a buck.. is massive! Imagine making an "ok" game that nets you 50,000 downloads at a buck a pop.. ok.. not bad, 1/2 a year's salary. But then you provide an update with in-game purchases such as expansion packs, new levels, etc.. and even at 10% each buying 1 or 2 things, you earn another $10K to $20K. It's not a lot.. but if you can utilize that same principal like the makers of Farmville did, or reuse game engine/logic for different types of "similar" games that are all fairly popular.. you got it made.
I totally agree with you- expansion packs + reuse the underlying mobile engine.
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